CHAINMAIL: 01.26.2024 Including - Designing for [Bleep], Dungeon Design Tips - Empty Rooms, and Duels using Player Skill.
CHAINMAIL: 01.21.2024 Including - No Meaningful Lore if Strict Interactivity is Not Maintained, The Shapes of Adventure, and You're Doing Demons All Wrong.
CHAINMAIL: 12.30.2023 Including - Sticky Goblins, The "Dungeon23" craze is taking over DnD, and D&D is not a game. It's games.
CHAINMAIL: 12.22.2023 Including - Gygaxian "Naturalism", 3 Ways Urban Legends Make Your Worldbuilding Better, and Revelations.
CHAINMAIL: 12.17.2023 Including - Ride the Iceberg, Guide to Crafting Dungeon Traps, and "Rules Elide" And Its Consequences.
CHAINMAIL: 12.09.2023 Including - The Mediocrity of Improvisation; The Best and Most 'Stealable' Mechanics from Tabletop RPGs; and Ground Up Campaign Setting Building, Or: These Goblins Ride...
CHAINMAIL: 12.01.2023 Including - Against Incentive, Toward Better Rewards | Running the Game, and Thoughts on combat-as-sport vs combat-as-war.
CHAINMAIL: 11.24.2023 Including - 7 Myths Everyone Believes About Druids, Sandboxing! | Running the Game, and So You Want To Be A Game Master.
CHAINMAIL: 11.18.2023 Including - The Obliqueness of Real World Place Names, Fix 3 Things To Get Your Players Engaged In Your World!, and 100 Harmless Dungeon Denizens.