CHAINMAIL: 02.18.2024
The 10 Commandments of Game Design (as told by Warren Spector) - Dump Stat Adventures
Just a good old-fashioned list of 10 tips to improve your GMing. Tips like "Always Show the Goal" and "Multiple Solutions" may seem obvious to some, but to others might be a simple overlooked element that can really improve their game. It's a quick read, give it a glance and if something jumps out that you haven't considered then dive deeper into the blog post.
Using FPS Maps in D&D | Game Changer - Trekiros
A very thorough breakdown of what makes the maps in FPS game suited to fun combat. The video explains how we can take those elements and ideas and incorporate them into our own battlemaps to create the same kind of tactical excitement at the table.
What Do Ability Scores Represent? - Zedeck Siew
This is a short blog post about reframing the way we interpret ability scores in our TTRPGs. The notion that since you rolled up a low INT character means your character has to be dumb is challenged by instead implying: "your ability scores represent who your character is, when under duress". Simple, yet it reframes a lot of potentially unattractive expectations ability scores can bring.
I hope these resources inspire you! If you haven't already, the best way to stay up to date with everything hothead-related is to join the discord. See you next week!