CHAINMAIL: 04.14.2024
Including - Design the Dungeon with Numbers, The Best Tool for Better Improv GMing Comes from Solo Games, and WHAT IS INTERESTING ABOUT BASIC DUNGONEERING: And what is not.
Design the Dungeon with Numbers - Explorers Design
The quantities of things have meaning to us. Whether you have a lucky number or your character in a game is outnumbered, the number associated with the situation is important. This post breaks down how aspects of your dungeon can vary significantly only by changing the quantity. A super simple idea that can lead to a more nuanced approach to game design.
The Best Tool for Better Improv GMing Comes from Solo Games - Jack
A video exploring the use of random tables as a GM. Not just any random tables, however, specifically oracles! Integral to solo-games, oracles help answer those questions us as GMs may struggle improvising on the spot. This is a thorough and easy to follow video by a newer channel. Check it out!
WHAT IS INTERESTING ABOUT BASIC DUNGONEERING: And what is not - I Cast Light!
If you didn't catch it before, I'm working on a simplified system of D&D built from the 5E SRD. As I've begun analyzing my game more and more, I've done my best to cut away the parts of it that aren't interesting in the hopes that the interesting elements will be highlighted even more. This blog post looks at that same thing in regards to dungeon adventuring. Is counting rations exciting? Does rolling a perception check to notice a trap provide interesting choices for players? These are questions worth exploring if your goal is to provide an exciting adventure for your players.
I hope these resources inspire you! If you haven't already, the best way to stay up to date with everything hothead-related is to join the discord. See you next week!