CHAINMAIL: 03.16.2024 Including - How many liches does your world have?, Random tables... don't suck, actually?, and Keep 'Em Broke.
CHAINMAIL: 03.02.2024 Including - LESSONS FROM HELL: John Romero's Level Design Rules for DOOM, Early DnD was a open-world tabletop MMORPG, and How Do Stories Emerge from Game Play?
CHAINMAIL: 02.18.2024 Including - The 10 Commandments of Game Design (as told by Warren Spector), Using FPS Maps in D&D | Game Changer, and What Do Ability Scores Represent?
CHAINMAIL: 02.12.2024 Including - News as Campaign Glue, How To Know If Your Mechanics Matter | RPG Mainframe, and Crafting with Concepts.
ELYSIUM VOL 5: JAN 2024 Volume 5 of Hothead's D&D 5E magazine created collaboratively with our community. Including Under the Astral Sea and other Aquatic Astrology...
CHAINMAIL: 02.04.2024 Including - Random GM Tip – Matryoshka Search Technique; On Worldbuilding: Place Names — countries, cities, places; and Landmark, Hidden, Secret.
CHAINMAIL: 01.26.2024 Including - Designing for [Bleep], Dungeon Design Tips - Empty Rooms, and Duels using Player Skill.
CHAINMAIL: 01.21.2024 Including - No Meaningful Lore if Strict Interactivity is Not Maintained, The Shapes of Adventure, and You're Doing Demons All Wrong.