CHAINMAIL: 06.30.2024 Including - Bosman's Typology of Player Death, Advanced Gamemastery: The Campaign Stitch, and Wilderness Exploration Design Approaches: Tight and Loose.
CHAINMAIL: 06.16.2024 Including - Blorb Principles, Storytelling and Role-Playing are Incompatible, and Game Design by Abstraction.
CHAINMAIL: 06.03.2024 Including - Interesting Social Situations, or The Discourse Post; Why Fantasy Worlds SHOULD Be Stuck in Medieval Times; and 100 OSR Class Pyramid.
CHAINMAIL: 05.19.2024 Including - A Way of Free Kriegsspiel Revolution, What Makes a Good RPG Town?, and Diegetic Character Options.
CHAINMAIL: 05.05.2024 Including - Encounter Checklist, The D&D Build that Wins ANY Game, and Toybox Style Play.
CHAINMAIL: 04.27.2024 Including - Inherent Tension, D&D Balance is BORING. This is why., and Shannon Appelcline Interview: ep. 162.
CHAINMAIL: 04.14.2024 Including - Design the Dungeon with Numbers, The Best Tool for Better Improv GMing Comes from Solo Games, and WHAT IS INTERESTING ABOUT BASIC DUNGONEERING: And what is not.
CHAINMAIL: 04.07.2024 Including - Random GM Tip: What Are You Looking For?, "You shouldn't use DnD for narrative campaigns.", and Coins In the Dungeon.
CHAINMAIL: 03.31.2024 Including - Familiarity and Contempt, Prep More Content Without Robbing Player Agency | RPG Mainframe, and How to Set Up and Use Faction Turns.
CHAINMAIL: 03.24.2024 Including - Purpose and Mystery in the Dungeon, 1983: How DUNGEONS & DRAGONS cast its spell, and The Shrike: Currencies and Trade Goods.