CHAINMAIL: 07.28.2024 Including - 34 Good Traps; A World Not Desperate to Explain Itself; and One campaign, many GMs, no bookkeeping.
CHAINMAIL: 07.14.2024 Including - "A Meaningful Campaign", The Most Insidious Fallacy in Gaming, and Ideas That Kill You: Primer to Infohazards In TTRPGs.
CHAINMAIL: 06.30.2024 Including - Bosman's Typology of Player Death, Advanced Gamemastery: The Campaign Stitch, and Wilderness Exploration Design Approaches: Tight and Loose.
CHAINMAIL: 06.16.2024 Including - Blorb Principles, Storytelling and Role-Playing are Incompatible, and Game Design by Abstraction.
CHAINMAIL: 06.03.2024 Including - Interesting Social Situations, or The Discourse Post; Why Fantasy Worlds SHOULD Be Stuck in Medieval Times; and 100 OSR Class Pyramid.
CHAINMAIL: 05.19.2024 Including - A Way of Free Kriegsspiel Revolution, What Makes a Good RPG Town?, and Diegetic Character Options.
CHAINMAIL: 05.05.2024 Including - Encounter Checklist, The D&D Build that Wins ANY Game, and Toybox Style Play.
CHAINMAIL: 04.27.2024 Including - Inherent Tension, D&D Balance is BORING. This is why., and Shannon Appelcline Interview: ep. 162.
CHAINMAIL: 04.14.2024 Including - Design the Dungeon with Numbers, The Best Tool for Better Improv GMing Comes from Solo Games, and WHAT IS INTERESTING ABOUT BASIC DUNGONEERING: And what is not.