HHC NEWSLETTER: 03.30.2025 Including - Sandbox Settlements: Prep, Run, and Thrive, Masters of Fantasy - TSR: The Fantasy Factory, and Rando.brine.
HHC NEWSLETTER: 03.16.2025 Including - A Lock With No Key: Designing Obstacles for OSR Play, Painting Squigs While High on Mushrooms, and the Hive Scum Podcast.
HHC NEWSLETTER: 02.23.2025 Including - Genre Language, The Age of VAMPIRES, and Designing Encounters for the OSR: The Myth of the "Balanced" Encounter.
HHC NEWSLETTER: 12.22.2024 Including - Monster Checklist; Roleplaying games aren't about roleplaying; and 1, 10, or 1000000.
HHC NEWSLETTER: 11.23.24 Including - How To Design Good OSR Adventures, The Most Powerful Type of Worldbuilding, and Author x Referee GMs.
HHC NEWSLETTER: 11.16.2024 Including - Encounter Harbingers, BETTER Worldbuilding : Exploration & The Weird Wilderness, and Titles and Honors to Award Your PCs.
HHC NEWSLETTER: 10.13.2024 Including - General Design 101 (The Explorers' Method), There Are Skeletons Within Us, and The Only Two Enemies You'll Ever Need.
HHC NEWSLETTER: 10.05.2024 Including - World Building is a Complimentary but Separate Hobby to RPGs, Tolkien naming his characters, and Good Lore/Bad Lore.
HHC NEWSLETTER: 09.22.2024 Including - The Neglected Secret to Making Dungeons Fun to Explore, BETTER Worldbuilding : Embrace The Strange, and Blog Carnival: On creating elements for a setting.
HHC NEWSLETTER: 09.08.2024 Including - Two Theme Dungeons - Quick Thematic Dungeon Design, 10 Tips to Make Your D&D Adventures Suck Less, and Lessons from Elden Ring.